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Castlevania - Rondo of Blood (english translation)
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Castlevania - Rondo of Blood (english translation) Game Description
This is a complete English translation of Castlevania: Rondo of Blood (a.k.a. Akumajō Dracula X: Chi no Rondo). Everything is translated; even the voiced dialogue is replaced with the official Konami English dub from Castlevania: The Dracula X Chronicles (PSP). However miscellaneous grunts will retain their original Japanese.
Castlevania - Rondo of Blood (english translation) Screenshots
Dejotaj
10-01-15 07:57 PM
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Ending:
Kiss my Ass Dracula.
10-01-15 07:57 PM
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Ending:
Kiss my Ass Dracula.
Dejotaj
10-01-15 07:57 PM
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Level: 5
0 Life Also Stage Richter Clear.
10-01-15 07:57 PM
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Level: 5
0 Life Also Stage Richter Clear.
jowza
09-09-14 07:31 PM
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Battle:
Medusa appearing to fight
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Battle:
Medusa appearing to fight
Dejotaj
12-23-14 04:56 PM
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Level: 5
Stage Richter Clear,Also an 1UP.
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Level: 5
Stage Richter Clear,Also an 1UP.
pollution_skunk
07-02-14 04:09 PM
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Videos of Castlevania - Rondo of Blood (english translation) Gameplay
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09-02-15 02:28 AM
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Vampire Killer Song
09-02-15 02:28 AM
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Vampire Killer Song
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08-28-16 04:09 PM
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speedrun part 2 - Vizzed.com GamePlay
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speedrun part 1 - Vizzed.com GamePlay
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09-02-15 04:43 PM
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Bloody Tears
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Bloody Tears
Joinable Netplay Multiplayer Sessions for Castlevania - Rondo of Blood (english translation)
Castlevania - Rondo of Blood (english translation) Featured Review
Castlevania - Rondo of Blood (english translation) Review by: pollution_skunk - 10/10
HOT RICHTER-ON-MAIDEN ACTION!
If there is one videogame franchise that transitioned perfectly between different eras and hardware while successfully mixing things up considerably between each installment, it's Konami's classic Castlevania/Akumajou Dracula (Dracula's Demonic Castle) series.
Born in Nintendo's Famicom Disk System peripheral (a floppy disk/diskette drive for the japanese NES) in 1986 as a rather standard action-platformer with (in?)famously stiff gameplay, the original Akumajou Dracula was a surprise hit, receiving ports for the MSX2 OS (under the name of Vampire Killer), arcades (under the name of Haunted Castle) and finally a cartridge conversion (which was re-released much later in Japan with
Riding on the popularity of action-RPGs in mid-to-late 80's Japan and evolving the concepts first presented in the MSX2 Vampire Killer, Konami released the universally-despised Dracula: Noroi no Fuuin/Castlevania II: Simon's Quest for the Famicom Disk System in 1987 (it took one year to release the western version this time because of the game's bigger focus on dialogue and the need to downgrade the game's sound and save function so it could run on a standard NES), with the franchise coming back to it's roots (whoa, already?!) after the FDS died with 1989's Akumajou Densetsu (Legend Of The Demonic Castle)/Castlevania III: Dracula's Curse (which once again was released much earlier than the American version due to the japanese cart's use of Konami's awesome VRC6 mapper chip, which is sadly incompatible with western NESes due to Nintendo's imperialistic policies at the time. At least it received some slight upgrades and touch-ups in the transition, but the JP version is still worth playing for the fantastic soundtrack and awesome graphical effects alone).
In the 16-bit era, SEGA fanatics got the Bram Stoker's Dracula-inspired Vampire Killer/Castlevania Bloodlines/Castlevania: The New Generation while Nintendo lovers got Akumajou Dracula/Super Castlevania IV (which is actually a massively-expanded remake of the original FDS/NES Castlevania, as the japanese title implies), which neatly followed the series' traditions while adding some new stuff here and there, but everything changed when the 32-bit era came along, with Akumajou Dracula X: Nocturne Of The Moonlight/Castlevania: Symphony Of The Night's release.
Syphony Of The Night massively changed many elements and aspects of the series for the better, adding a level of complexity rarely seen before or after to the Belmont family's eternal struggle against Dracula and his dark forces. Actually, scratch that whole Belmont thing. SotN was the first Castlevania not to focus exclusively on the holders of the holy Vampire Killer whip, following the wacky adventures of Dracula's own half-vampire son Alucard in his mission to avenge his human mother's death under the hands of his blood-sucking dad after a millenia-long
- Wait, Richter Belmont? Who's this guy?! Last time I checked, Super Castlevania IV's protagonist was the one and only Simon Belmont!
- You are half-right, 90's gamer. SCIV's protagonist indeed is Simon Belmont, but the last Castlevania released before Symphony Of The Night was Castlevania Dracula X, in 1995.
- Oh, Dracula X? That one sucks! And it doesn't have any maidens on it!
- The version of Dracula X you know does suck and has 0% maiden power on it, but the one I'm going to review doesn't and has tons of hot Richter-on-maiden action!
- Ohhhhh! Mind. Blown!
Dracula X for the SNES (which is the game many gamers tought Richter originated from before the retro revival of the mid-noughties) is actually a downgraded, watered-down version of a previous 16-bit Castlevania that sadly never left Japan: Akumajou Dracula X: Chi no Rondo/Castlevania X: Rondo Of Blood. Released in 1993 for the PC-Engine Super CD-ROM (the japanese equivalent of the TurboDuo, which was actually just a TurboGrafx-16 with a CD unit built-in), Rondo Of Blood is a classic Castlevania like no other. Like the similarly-titled Mega Man X, it takes all the best things of the original 8-bit series - the easy-to-learn-hard-to-master gameplay, the somewhat non-linear structure, the terriffic level designs, the tough-as-nails difficulty and the awesome soundtrack - spits a fresh new coat of paint on it, and amps up everything up to eleven, thus creating one of the best Castlevanias of all time. When Symphony Of The Night was released in the 'states and Europe, western gamers realized that they all missed the best episode of the Belmonts' epic quest. But why is it the best? Keep reading to find out..
STORY: 10/10
'Dracula, the vampire Lord Of Darkness. An undead creature of pure evil, able to transform into a bat, a wolf or a thick haze that awakens to bring chaos to the world every one hundred years, always residing on the haunted castle of Castlevania and always being stopped by the long-running Belmont bloodline. But when the time for Vlad Tepes to ressurect once again came in 1972, things went a bit differently than expected by Mother Nature.
To start off, Dracula didn't rise from his coffin by himself this time. Instead, his early awakening was influenced by the sacrifice of a young maiden (told you!) by the hands of the dark priest Shaft and his darkness-worshipping cult. With Shaft's help, the master vampire raided Richter's Belmont hometown, setting it on fire and kidnapping four more maidens (including Maria and Annette, Richter's fiance?) so that their souls could be converted to more power for him. The latest Belmont was out hunting when all of this happened, but an unexpected visit from Dracula's loyal servant Death alerted the vampire hunter to the wicked lord's ressurection. Will Richter be able to rescue the maidens, disband Shaft's wicked cult and destroy Dracula once and for all? Transylvania's destiny is in your hands!'
I give the story a 10/10 because it's what all 16-bit storylines should be - simple yet engrossing, cool and nicely explained in-game via pixellated, fully-voiced anime cutscenes. It's basically the same plot as all the older Castlevanias, but it's added depth is a breath of fresh air.
ADDICTIVENESS, DIFFICULTY AND DEPTH: 9/10 - 8/10 - 10/10
At first glance, Rondo's gameplay is ripped straight from the 8-bit Castlevania titles, even ignoring the advances Super Castlevania IV introduced like multdirectional whipping and controllable jumps. But while Richter's arm and legs really are clunkier than 16-bit Simon's, the Belmont clad in blue is a surprisingly agile character thanks to a new moves and perks. He walks faster than his predecessors, has a *slightly* faster and more controllable jump when compared to the 8-bit members of his family and, most importantly, can perform a mid-air backflip to save himself from a mis-timed jump, thus fixing classic Castlevania's cheapest aspect (although a mis-timed backflip can and ocasionally will lead you into a pit or straight into another enemy).
Even though bottomless pits aren't as dangerous as before (in fact, most pits take Richter to secret areas or alternate routes and few enemy attacks knock him back as far as other old-school Belmonts), Rondo is as hard as the other Classicvanias, but in a different way. This is mostly due to the game's focus on intelligent combat supplanted by a variety of secret moves (like the aftermentioned backflip and the 'extended whip' technique) and sub-weapons (which can now unleash screen-filling special attacks known as 'Item Crashes' when you push the PCE/TG16's
But for those who are having tough times with RoB and/or desire to be completely free of the Belmont family's eternal curse of stiff movement, Konami put Maria Renard as an extra character in the game unlocked by having Richter rescue her in a secret room of Stage 2. While the youngest of the four maidens the protagonist has to rescue, Maria is a powerful and agile familiar wielder, able to summon and control animals, double-jump, roll on the ground and even project a duplicate image of herself in order to inflict massive damage on bosses. But while she is indeed much more controllable than her older brother, the young Renard's sub-weapons are much weaker and harder to use than the blue Belmont's, and her 'defense' is lower than Richter's (indicated by the segmented health bar), making her ans unsuitable character for combat. Everything also gets a tad bit goofier and girlier when you play as her (including the three different endings, leading to a total of six conclusions) and you can only switch characters mid-game after getting a Game Over.
Generally speaking, Rondo Of Blood is one of the most addictive and deep games of the 16-bit era, standing on par with Super Metroid in the number of stuff you can find and do.
GRAPHICS: 10/10
Picking which 16-bit console has the best graphical hardware is a tough job. While the Neo-Geo stands proud at the top of the podium (although that's a bit unfair since it's technically 24-bit hardware), the SNES/SFC and PC-Engine/TurboGrafx-16 compete violently for second place with the sad little Genesis/Mega Drive standing on #3. While Hudson/NEC's console runs on an 8-bit proccessor and three years separate it's birth from the Super Famicom's, it's immensely powerful graphics chip boasted a truly massive pallete of 482 colors and 64 sprites on-screen and up to eight layers of parallax scrolling, thus making it generally superior than the SNES' except without the MODE-7 (background scaling and rotation) effects and transparencies. Few games show off all this mightyness, but Rondo Of Blood is one of them.
While Super Castlevania IV's graphics are grim and gritty, RoB uses plenty of colors to create a dark yet 'adventurous' atmosphere (this can be especially seen on the alternate Stage 3, The Graveyard), with absurdly detailed, wonderfully animated backgrounds and sprites to boot. Seriously, this game has the best animation I've ever seen in a 16-bit title, something I half-expected to come from a Castlevania title. From how Richter gets in position to use a sub-weapon to the scales of ash that float through Stage 1's background AND foreground, the game is loaded with pretty effects and details to oogle at. It has to be seen to be believed.
SOUND: 10/10
One of the Castlevania series' most defining characteristics is it's fantastic soundtrack that is remembered up to this day, with themes like Vampire Killer (the first game's Stage 1 tune) and Bloody Tears (Simon's Quest's 'Overworld - Day' music) being instantly recognizable for gamers old and new when played in any sound hardware. In fact, each Castlevania game of the 80's and 90's (other than the SNES Dracula X) used different sound hardware, at least in Japan - Castlevania had to contend with the NES' bog-standard 2A03 soundchip, Dracula: Noroi No Fuuin made full use of the FDS' extra wavetable channels (which the western NES lacks), Akumajou Densetsu has the best soundtrack in the whole Famicom library due to the game's use of the Konami VRC6 sound/graphics/mapper chip (westerners had to content with a single extra sound channel provided by Nintendo's MIC-5 chip, which doesn't compare to the awesomeness provided by the VRC6) and Super Castlevania IV used the SNES' high-quality PCM chip to pull off some fantastically dark tunes (something rather unique for the console, as the composer's only other known work is in Konami's excellent SNES-exclusive shmup Axelay), but Rondo Of Blood puts all of these to shame, being the first Castlevania to have a (mostly) CD-Audio soundtrack. Kuheika Club's (the Konami sound team/band responsible for old-school Castlevania's soundtracks) epic creations come to life like never before in this game, with amazing, adrenaline-pumping tracks built with some fantastic 90's synth. 'Bloodlines', Stage 1's theme, particularly stands out as an instantly recognizable Classicvania tune even for those who never played this game or any of it's variations as it is Richter's musical motif in Symphony Of The Night and many other Castlevanias.
Speaking of classic tunes, I have to congratulate Kuheika Club for their treatment of Vampire Killer, Bloody Tears and Beggining (the Stage 1 tune of Dracula's Curse) in the game's soundtrack. The Castlevania series has a habit of re-mixing songs from previous installments in each new game (the first game to do this was ?1988's Haunted Castle, with it's arrangement of Bloody Tears in Stage 3), and RoB embraces this tradition full force, having brand spankin' new versions of Vampire Killer, Bloody Tears and Beggining play in Stage 2, 3 and 4 of the standard route, in that order. Due to the CD format, though, these legendary songs now have a fresh new coat of EPIC. Vampire Killer's awesome 90's synth plays as you storm Castlevania's main halls in a stage reminiscent of where the Belmonts' adventures began (except for a GIANT BULL-DEMON OF DOOM), Bloody Tears is now pure hard-rock awesomeness that fits with the cursed chapel it plays on, but Beggining arguably shines the most here, being an oddly upbeat yet creepy dungeon theme, if that is even possible. And as a bonus, the original games' boss theme - titled Poison Mind, according to Konami - plays in a very special, very nostalgic segment of Stage 6, re-arranged using the PCE's native wavetable soundchip. What's so special about it's?appearance? Well, play the game and find it out for yourself! ;)
OVERALL: 10/10
You can praise Super Castlevania IV all you want, but it's fact that Rondo Of Blood is a much superior game that truly shows how CD technology could be used for the good of videogaming.
The PC-Engine CD and it's expansions thankfully didn't suffer from a flood of terrible FMVs like the SEGA/MEGA-CD did, but the console's lack of popularity in the US made it get discontinued just around the time RoB got released. I wonder why NEC/Hudson didn't pack it with the Turbo-Duo (which is actually just a modified version of the japanese PC-Engine R/RX, itself a PC-Engine with a built-in CD add-on and SUPER-CD expansion card) as last-ditch effort and completely changed the videogame industry of the 90's in the proccess?
Graphics
Castlevania Rondo Of Blood Rom
10 Sound 10 Addictive 9 Depth 10 Story 10 Difficulty 8Castlevania - Rondo of Blood (english translation) Reviews
HOT RICHTER-ON-MAIDEN ACTION!pollution_skunk
If there is one videogame franchise that transitioned perfectly between different eras and hardware ..
Graphics 10 Sound 10 Addictive 9 Story 10 Depth 10 Difficulty 8
Review Rating: 4.8/5 Submitted: 04-13-14 Updated: 04-13-14 Review Replies: 4
Castlevania - Rondo of Blood (english translation) Highscores
Supermatt6534
1. 174,700
TimeTrial: 00:00:00
10-18-17 04:29 PM
1. 174,700
TimeTrial: 00:00:00
10-18-17 04:29 PM
Castlevania - Rondo of Blood (english translation) Speedruns
ruanito
1. 01:23:55
06-11-17 04:50 PM
the end
1. 01:23:55
06-11-17 04:50 PM
the end
Castlevania - Rondo of Blood (english translation) Threads
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Comments for Castlevania - Rondo of Blood (english translation)
girlyman 11-06-16 - 01:19 PM
f*** castlevania
asdren 03-12-16 - 11:33 AM
One of the best games ever
Rasenganfan2 11-05-15 - 07:36 PM
'Another terrible Castlevania game' fite me irl
sorozco 08-24-15 - 01:04 AM
It also tells me 'Emulator Closed' when I attempt to play this game. It worked fine the first time I tried it.
c0mf0rta61ynum6 07-31-15 - 10:31 PM
As of lately, whenever I try to play this game, the emulator will load, but then the game immediately tells me 'Emulator Closed' at the bottom of the window. It also says that the game is loading, but the screen is grey.
dragonslayer444 07-18-15 - 05:55 PM
Another terrible Castlevania game, I never understood as to why this series became so popular none of them play very well at all.
Jordanv78 05-22-15 - 12:24 AM
Anyways, once you get past the intros, you can save state, then you can load state any time you come back and you don't have to see any of that. End of issue.
Jordanv78 05-22-15 - 12:23 AM
Yeah guys the opening intro is only like 2 mins long. Kinda annoying that you can't skip it, but they wanted to show off the graphics and such I guess.
matalexis28 05-21-15 - 11:21 PM
Its great but it takes a long time to start up or not even start up..
Stoplate77 04-03-15 - 11:00 PM
So much better than the SNES port.
JokerJay779 02-19-15 - 11:03 AM
Loads too slow for me. I might as well get the PC port.
JokerJay779 02-18-15 - 09:45 PM
Why is Dracula speaking German in the intro in the beginning?Why can't you skip that intro? Is there a way you can?
JokerJay779 02-18-15 - 09:41 PM
How long does this game take to load?
blohis 10-29-14 - 10:07 AM
zeross121: Yeah -_-
linklink 09-01-14 - 09:15 PM
it's free for this week only get it now while you can
linklink 07-28-14 - 08:51 PM
to mr super sonic: about 1200
Ryroe 05-15-14 - 10:35 AM
WOW! The intro is spoken by the german voice for Dr. House! :D Now isn't that a weird surprising thing?
Mr.SuperSonic360 05-13-14 - 09:54 AM
how much viz does it cost to play this game??
Haivijo 04-24-14 - 03:48 PM
So how do I know how much viz I need to play this? It doesn't say anywhere, and I'd like to know when I can buy this.
sunkenship124 03-21-14 - 06:12 PM
It works better for me now.
supersonicracin. 02-09-14 - 09:50 AM
Or better yet, I could download the PC port!
supersonicracin. 02-09-14 - 09:48 AM
1000 VIZ TO PLAY? I can just download the Japanese version with a english text document to play to game!
sunkenship124 12-13-13 - 08:23 PM
It runs WAY too slow for me to play.
linklink 10-23-13 - 06:45 AM
oh celestia this game is awsome even though im 14 I love all these old games
zeross121 09-27-13 - 05:38 AM
Anybody else having problems with 6 button mode on this game ?
f*** castlevania
asdren 03-12-16 - 11:33 AM
One of the best games ever
Rasenganfan2 11-05-15 - 07:36 PM
'Another terrible Castlevania game' fite me irl
sorozco 08-24-15 - 01:04 AM
It also tells me 'Emulator Closed' when I attempt to play this game. It worked fine the first time I tried it.
c0mf0rta61ynum6 07-31-15 - 10:31 PM
As of lately, whenever I try to play this game, the emulator will load, but then the game immediately tells me 'Emulator Closed' at the bottom of the window. It also says that the game is loading, but the screen is grey.
dragonslayer444 07-18-15 - 05:55 PM
Another terrible Castlevania game, I never understood as to why this series became so popular none of them play very well at all.
Jordanv78 05-22-15 - 12:24 AM
Anyways, once you get past the intros, you can save state, then you can load state any time you come back and you don't have to see any of that. End of issue.
Jordanv78 05-22-15 - 12:23 AM
Yeah guys the opening intro is only like 2 mins long. Kinda annoying that you can't skip it, but they wanted to show off the graphics and such I guess.
matalexis28 05-21-15 - 11:21 PM
Its great but it takes a long time to start up or not even start up..
Stoplate77 04-03-15 - 11:00 PM
So much better than the SNES port.
JokerJay779 02-19-15 - 11:03 AM
Loads too slow for me. I might as well get the PC port.
JokerJay779 02-18-15 - 09:45 PM
Why is Dracula speaking German in the intro in the beginning?Why can't you skip that intro? Is there a way you can?
JokerJay779 02-18-15 - 09:41 PM
How long does this game take to load?
blohis 10-29-14 - 10:07 AM
zeross121: Yeah -_-
linklink 09-01-14 - 09:15 PM
it's free for this week only get it now while you can
linklink 07-28-14 - 08:51 PM
to mr super sonic: about 1200
Ryroe 05-15-14 - 10:35 AM
WOW! The intro is spoken by the german voice for Dr. House! :D Now isn't that a weird surprising thing?
Mr.SuperSonic360 05-13-14 - 09:54 AM
how much viz does it cost to play this game??
Haivijo 04-24-14 - 03:48 PM
So how do I know how much viz I need to play this? It doesn't say anywhere, and I'd like to know when I can buy this.
sunkenship124 03-21-14 - 06:12 PM
It works better for me now.
supersonicracin. 02-09-14 - 09:50 AM
Or better yet, I could download the PC port!
supersonicracin. 02-09-14 - 09:48 AM
1000 VIZ TO PLAY? I can just download the Japanese version with a english text document to play to game!
sunkenship124 12-13-13 - 08:23 PM
It runs WAY too slow for me to play.
linklink 10-23-13 - 06:45 AM
oh celestia this game is awsome even though im 14 I love all these old games
zeross121 09-27-13 - 05:38 AM
Anybody else having problems with 6 button mode on this game ?
Akumajou Dracula X: Chi no Rondo | |
---|---|
Developer(s) | Konami |
Publisher(s) | Konami |
Director(s) | Toru Hagihara |
Producer(s) | Yoshiaki Yamada |
Artist(s) | Toshiharu Furukawa Reika Bando Koji Yamada |
Composer(s) | Akira Souji Keizo Nakamura Tomoko Sano Mikio Saito |
Series | Castlevania |
Platform(s) | PC Engine CD PlayStation Portable |
Release | PC Engine CD
|
Genre(s) | Platform-adventure |
Mode(s) | Single-player |
Castlevania: Rondo of Blood[a] is a platform-adventure video game developed by Konami for the PC Engine's Super CD-ROM² System directed by Toru Hagihara. It is set in the fictional universe of the Castlevania series, where the protagonist Richter Belmont goes to save his lover Annette, who was abducted by Dracula. It was released in Japan on October 29, 1993. A direct sequel to it, Castlevania: Symphony of the Night, was released in 1997. The game was remade for the Super Nintendo as Castlevania: Dracula X, and the PlayStation Portable as Castlevania: The Dracula X Chronicles. In 2008, the original game was released for the Wii's Virtual Console service in Japan and for the North American and PAL regions in 2010.
- 3Development
- 4Versions and re-releases
Gameplay[edit]
The player-character Richter Belmont can use the Item Crash ability to attack enemies.[1]
The objective is to guide the primary player character Richter Belmont through nine stages,[2] with four alternate routes,[3] as he searches for his kidnapped beloved Annette and ultimately confronts Dracula in his castle.[4] Richter makes use of a whip as his main weapon and one of six sub-weapons: an axe, a dagger, holy water, a grimoire, a pocket watch, and a cross.[5] While exploring the castle, Richter can rescue four maidens, including his distant relative[6] Maria Renard who then becomes a playable character.[7][8] She attacks using her doves and one of six sub-weapons: a white tiger kitten, dragon whelp, baby phoenix, turtle,[9] egg or musical notes.[5] She is more agile, can do a double jump, and can do twice the amount of damage that Richter does in each normal attack because the doves she shoots out return to her and therefore can do a second hit of damage on the way back, but she takes much more damage each time she is hit than Richter does when he is.
Rondo of Blood incorporates elements from the earlier Castlevania games which typically featured linear gameplay and a member of the Belmont clan as the protagonist, and the later entries which emphasized untimed exploration of the environment.[10]Rondo of Blood makes use of untimed stages with a clear beginning, but more than one ending to some levels; this then affects the subsequent environment, monsters, and boss monster that the player character encounters at the end of the level.[10] Items such as money, hearts, and food can be found scattered throughout the areas.[11]Rondo of Blood also features the Item Crash ability reused in subsequent Castlevania titles, which allows a sub-weapon to be used in a super attack.[8] Its direct sequel, Castlevania: Symphony of the Night, reuses many of the monsters.[10]
Plot[edit]
Taking place in 1792, Rondo of Blood is set in the fictional universe of the Castlevania series. The story centers around the eternal conflict between the vampire hunters of the Belmont clan and the immortal vampire Dracula, who has once again been resurrected. The protagonist is 19-year-old Richter Belmont (Jin Horikawa), heir to the whip 'Vampire Killer' and Simon Belmont's direct descendant.[12] He comes to the castle after his beloved Annette (Atsuko Honda) is kidnapped by Dracula's servant Shaft as bait for a trap.[13] Richter makes his way through Dracula's castle, defeating his minions, including the spirit of Death, a headless knight, and a minotaur, all of whom attempt to stop Richter. Along the way, Richter can free various women kidnapped by Dracula's servants to feed him, including his distant relative[6]Maria Renard (Yōko Teppōzuka), an orphaned 12-year-old who insists on joining him;[12][14] Terra (Hiromi Murata), a nun who mistakes him for a manifestation of God;[15] Iris (Akie Yasuda), the daughter of the village doctor;[16] and finally Annette.[17] After vanquishing Shaft (or Annette's ghost if he fails to rescue her in time), Richter confronts Dracula (Hiroya Ishimaru) and defeats him before exposing him to sunlight, causing him to vanish.[18] Dracula's castle then collapses into the sea as Richter escapes on horseback.
Development[edit]
Rondo of Blood is the tenth installment of the Castlevania video game series.[2] Produced by Konami, Rondo of Blood originally saw only a Japanese-exclusive release on the PC Engine on October 29, 1993.[3][19] Later, a port was released on the Wii for the Japanese Virtual Console on April 22, 2008; as an import, it became available in North America on March 15, 2010 and in the PAL region (Europe and Australia) on March 19, 2010.[20]
Audio[edit]
Rondo of Blood makes use of Red Book Audio along with the onboard soundchip, allowing for better musical quality.[21][22] Akira Souji, Keizo Nakamura, Tomoko Sano, and Mikio Saito composed the soundtrack of Rondo of Blood.[23][24] The songs from Rondo of Blood, 'Overture', 'Beginning' and 'Opus 13', appeared on a pre-order bonus CD for the 2006 Nintendo DS game Castlevania: Portrait of Ruin.[25]
Konami Style published the two-disk soundtrack of the remake of the game, Castlevania: The Dracula X Chronicles, on November 8, 2007.[26] The songs 'Vampire Killer', 'Beginning', 'Cemetery', and 'Divine Bloodlines' were rearranged; it also included a bonus track of an English-language version of 'Nocturne' from Symphony of the Night.[26] Within The Dracula X Chronicles is an option which enables players to choose songs from Rondo of Blood and Symphony of the Night to play in the background.[4] These songs are found in the form of records hidden within the game.[11]
The game starts with an animated sequence narrated by a German voice-over. Probably due to licensing issues, the voice actor changed with the PSP port of the game and this new track was used for the Wii's Virtual Console release - otherwise unaltered from the original PC Engine game.
Versions and re-releases[edit]
Castlevania: Dracula X Castlevania: Vampire's Kiss | |
---|---|
Developer(s) | Konami |
Publisher(s) | Konami |
Director(s) | Kouki Yamashita |
Producer(s) | Kuniaki Kinoshita |
Artist(s) | Akihiro Yamada |
Composer(s) | Tomoya Tomita Masanari Iwata Harumi Ueko Masahiko Kimura |
Series | Castlevania |
Platform(s) | Super NES |
Release |
|
Genre(s) | Platforming |
Mode(s) | Single-player |
Castlevania: Dracula X[edit]
Castlevania: Dracula X[b][c] was developed for the Super Nintendo Entertainment System.[3] While the plot is similar to Rondo of Blood and it uses many of that game's graphics, it features a different art style, redesigned levels, and altered gameplay elements (such as having only two alternate levels and Maria as a non-playable character).[3][22][28] It was released on July 21, 1995 in Japan, in September 1995 in the USA, February 22, 1996 in Europe,[27] and on June 22, 1996 in Australia as an uncensored release.[citation needed] The game was also released as a Wii U Virtual Console download in Japan on April 23, 2014, in North America on October 2, 2014 and the PAL regions on November 13, 2014. It was released again for New Nintendo 3DS Virtual Console download in North America on December 29, 2016, and in Europe and Australia on January 26, 2017.
Castlevania: The Dracula X Chronicles[edit]
Castlevania: The Dracula X Chronicles | |
---|---|
Developer(s) | Konami |
Publisher(s) | Konami |
Director(s) | Akihiro Minakata |
Producer(s) | Koji Igarashi |
Artist(s) | Ayami Kojima |
Composer(s) | Michiru Yamane Masanori Akita Yuichi Tsuchiya Akihiro Honda Yasuhiro Ichihashi |
Series | Castlevania |
Platform(s) | PlayStation Portable |
Release |
|
Genre(s) | Platform, survival horror, adventure |
Mode(s) | Single-player, multiplayer |
Castlevania: The Dracula X Chronicles[d] is a 2.5D remake of Rondo of Blood for the PlayStation Portable.[8] It includes the original game and a port of its sequel, Symphony of the Night, as unlockable content.[1]Symphony of the Night includes the option to play as Maria (as did the Sega Saturn version, but based on the Rondo of Blood version), as well as redone scripts, sound effects and new voice acting.[30] Gameplay in The Dracula X Chronicles remains largely unchanged from Rondo of Blood.[31] However, a Boss Rush mode was added; completion of it three times unlocks the mini-gamePeke.[32]It was released in North America on October 23, 2007, in Japan on November 8, 2007, in Europe on February 15, 2008 and in Australia & New Zealand on April 9, 2008.[33] In 2008, the North American edition was re-released as part of the 'Greatest Hits' label while the Japanese edition was re-released on July 15, 2010 under the 'Best Selection' label.[33] The game was added to the PlayStation Network in Europe in June 2014, as a PSP-only release (the game is already compatible with the PS Vita).[34]
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Castlevania Requiem[edit]
Rondo of Blood is included within the Castlevania Requiem package for PlayStation 4 along with its sequel, Symphony of the Night.
Reception[edit]
Reception | ||||||||||||||||||||||
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Reception of the PC Engine's Rondo of Blood was positive. Electronic Gaming Monthly stated that it 'can easily be the best CD title yet', and argued that the only negative aspect is that it would not be released in the USA.[41] They later awarded the game Best Japanese Action Game of 1994.[42]GamePro commented, 'Declaring Dracula X to be the greatest Castlevania of all time would be a slap at Castlevania IV for the SNES, but earmarking X as one of the ten best side-scrollers of all time is a no-brainer.'[43]IGN awarded the Wii port its 'Editors' Choice' and described it as enjoyable and 'worth the wait'.[10] Corbie Dillard of Nintendo Life praised the level design, soundtrack, graphics, and level difficulty.[21]
Castlevania: Dracula X for the Super NES received more mixed reviews, with most critics stating that it is an inferior conversion of the PC Engine game.[37][44] On the release of the SNES port, Famicom Tsūshin scored Dracula X a 24 out of 40,[38] and Electronic Gaming Monthly scored it a 6.75 out of 10, saying it is a good game in its own terms but does not hold up to previous Castlevania games.[37]GamePro criticized that the stage design fails to encourage re-exploring stages, the bosses are not challenging enough, and the graphics and gameplay are primitive: 'no knockout Mode 7 stages, no rotating rooms (like in Castlevania IV). Your character is also very small. The play engine feels like it's right out of the 8-bit versions ..'[44] A critic for Next Generation panned it, saying it retains the by-then outdated graphics and controls of the PC Engine game and would not appeal even to die-hard Castlevania fans. He summarized it as 'eight levels of no-frills side-scrolling action .. without an original or interesting thought in its wolfsbane-stuffed head.'[39] In contrast, IGN's retrospective on the series referred to it as 'still one of the best traditional Castlevania games', and that it 'holds its own' in terms of graphics, including a brighter color palette and Mode 7 graphics, but suffered from weak A.I. and bad level layout.[3] It received a ranking of 73.75% from GameRankings, based on four reviews.[45]
Critical reaction to the remake, The Dracula X Chronicles, was generally favorable. Metacritic listed The Dracula X Chronicles as 80/100 while Game Rankings gave it an 81.40%.[46][47] Reviewers praised the updated visuals, enjoyable soundtrack, inclusion of Symphony of the Night and other bonus content.[1][31][48][49][35] The high level of difficulty was noted by reviewers as potentially frustrating for players unused to it,[1][31][49][35] and the voice acting drew criticism as 'soap opera fare'.[31] Conversely, GameSpy called The Dracula X Chronicles 'a solid remake', but considered it unnecessary and 'worse than the original'.[36]Game Informer's Tim Turi felt it was a worthwhile remake of Rondo of Blood and praised its inclusion of it and Symphony of the Night as extra games.[50] Jeremy Parish of 1UP described it as 'a beautifully crafted action game in the classic Castlevania style' and a 'long-coveted classic'.[35] GameZone ranked it as the fifth best Castlevania title. Like Game Informer, the staff praised the quality of the remake and the inclusion of the aforementioned games.[51]
Notes[edit]
- ^Known in Japan as Akumajō Dracula X: Chi no Rondo (悪魔城ドラキュラX 血の
輪廻 Akumajō Dorakyura Ekkusu: Chi no Rondo, lit. Demon Castle Dracula X: Samsara (Rondo) of Blood) - ^Known in Japan as Akumajō Dracula XX (悪魔城ドラキュラXXAkumajō Dorakyura Daburu Ekkusu, lit. Demon Castle Dracula XX)
- ^Known in Europe as Castlevania: Vampire's Kiss[27]
- ^known in Japan as Akumajō Dracula: X-Chronicles (悪魔城ドラキュラ XクロニクルAkumajō Dorakyura Ekkusu Kuronikuru, lit. Devmon Castle Dracula: X-Chronicles)[29]
References[edit]
- ^ abcdjkdmedia (November 13, 2007). 'Castlevania: The Dracula X Chronicles – PSP – Review'. Game Zone. Archived from the original on June 3, 2012. Retrieved September 4, 2010.
- ^ abThorsen, Tor. 'Castlevania: Rondo of Blood drips onto VC, Rage of the Gladiator strikes WiiWare'. GameSpot. Retrieved September 5, 2010.
- ^ abcdeBozon, Mark (January 18, 2008). 'Castlevania: The Retrospective – Page 4'. IGN. Archived from the original on June 11, 2011. Retrieved September 4, 2010.
- ^ abJoyny, Patrick (February 2, 2007). 'Previews: Castlevania: The Dracula X Chronicles'. GameSpy. Archived from the original on July 11, 2011. Retrieved September 5, 2010.
- ^ ab'Weapons/Spells – Castlevania: The Dracula X Chronicles Guide'. IGN. Archived from the original on February 14, 2012. Retrieved September 4, 2010.
- ^ ab'Castlevania: Rondo of Blood Instruction Manual'. Castlevania Crypt.com. Archived from the original on November 23, 2017. Retrieved November 17, 2016.
Maria Lenard / Daughter of distant kinship with the House of Belmont.
- ^'Maidens – Castlevania: The Dracula X Chronicles Guide'. IGN. Archived from the original on May 31, 2010. Retrieved September 4, 2010.
- ^ abcParish, Jeremy (February 1, 2007). 'Castlevania PSP Preview for PSP from 1UP'. 1UP.com. Archived from the original on September 27, 2007. Retrieved September 4, 2010.
- ^'The Four Chinese Guardians'. Archived from the original on August 11, 2015. Retrieved July 24, 2015.
- ^ abcdeThomas, Lucas M. (March 26, 2010). 'Castlevania: Rondo of Blood Review'. IGN. Archived from the original on 2012-08-17. Retrieved September 4, 2010.
- ^ ab'Items – Castlevania: The Dracula X Chronicles Guide'. IGN. Archived from the original on February 13, 2012. Retrieved September 4, 2010.
- ^ abKonami (2007). Castlevania: The Dracula X Chronicles –Instruction booklet. p. 4.
- ^Konami Computer Entertainment Japan (October 23, 2007). Castlevania: The Dracula X Chronicles. PlayStation Portable. Konami.
Dracula: That young lady has a certain 'connection' with my old foes..the Belmonts. Bring her alive. I have a most amusing idea. / Shaft: By your command.
- ^Konami Computer Entertainment Japan (October 23, 2007). Castlevania: The Dracula X Chronicles. PlayStation Portable. Konami.
Maria: Are you that man Annette was talking about? / Richter: You know about Annette? Where is she? / Maria: We were together when they brought us here, but now.. / Richter: I see.. / Maria: Don't worry, I'll help you! [..] Richter: Ha! No, no. Just..be good, go home, back to your mom and dad. They're worried about you. / Maria: ..No, they know I'm safe with you. / Richter: ?! / Maria: They can see it from Heaven. They were killed.
- ^Konami Computer Entertainment Japan (October 23, 2007). Castlevania: The Dracula X Chronicles. PlayStation Portable. Konami.
Tera: Oh God in heaven! You've answered my prayers! / Richter: It's dangerous here. Hurry up and run! / Tera: Such majesty. You can only be.. the manifestation of God Himself! Oh, great Lord! Your servant, Sister Tera, thanks you with all her soul!
- ^Konami Computer Entertainment Japan (October 23, 2007). Castlevania: The Dracula X Chronicles. PlayStation Portable. Konami.
Iris: Just relax. My father's a doctor..
- ^Konami Computer Entertainment Japan (October 23, 2007). Castlevania: The Dracula X Chronicles. PlayStation Portable. Konami.
Annette: Richter.. Richter, it's you! / Richter: You're all right. [..] She'll be in danger either way until I settle things with Dracula. And so will you, Annette.. Just get as far away from here as you can. / Annette: All right.
- ^Konami Computer Entertainment Japan (October 23, 2007). Castlevania: The Dracula X Chronicles. PlayStation Portable. Konami.
Dracula: Impossible.. You've beaten me? / Richter: I'm a Belmont. That's my job. / Dracula: H-Humanity will call me back again. It always does. Its desire is insatiable.. / Richter: You're right. We never learn. But we'll have to someday. And in the meantime, if you do come back, someone like me will be waiting.
- ^'Akumajo Dracula X: Chi no Rondo — Release Summary'. GameSpot. Archived from the original on May 25, 2011. Retrieved September 5, 2010.
- ^'Casltevania: Rondo of Blood for the Wii'. GameSpot. Retrieved September 5, 2010.
- ^ abcDillard, Corbie (March 16, 2010). 'Castlevania: Rondo of Blood (virtual console) review'. Nintendo Life. Archived from the original on August 20, 2012. Retrieved September 5, 2010.
- ^ abWhalen, Mike; Giancarlo Varanini. 'The History of Castlevania – Page 7'. GameSpot. Archived from the original on June 17, 2009. Retrieved September 5, 2010.
- ^Raiga: Strato Fighter (Media notes). Pony Canyon, Inc., Scitron Digital Contents Inc. 1991. Archived from the original on 2011-11-19. Retrieved 2010-09-28.
- ^Konami Digital Entertainment Co., Ltd. (1993). Castlevania: Rondo of Blood. Konami Digital Entertainment, Inc. Scene: staff credits.
- ^Kohler, Chris (November 10, 2006). 'Exclusive: Castlevania Music CD Track Listing!'. Wired.com. Archived from the original on November 25, 2010. Retrieved September 5, 2010.
- ^ abGann, Patrick. 'Akumajou Dracula X Chronicle OST'. RPGFan. Archived from the original on April 27, 2011. Retrieved September 5, 2010.
- ^ ab'Castlevania Dracula X — Release Summary'. GameSpot. Retrieved 11 August 2013.
- ^Low, David (January 14, 2006). 'Franchise Mode #11 – Castlevania, Part 2'. PALGN. Archived from the original on October 8, 2012. Retrieved October 11, 2010.
- ^Konami (2010-08-04). Castlevania: Harmony of Despair. Konami.
Japanese: 歴代の「悪魔城ドラキュラ」シリーズから選ばれた登場キャラクターを操作して、仲間たちと悪魔城に乗り込み、宿敵ドラキュラ伯爵に立ち向かおう。 English translation: Take control of past protagonists from the Castlevania series to brave the Demon Castle alongside friends and defeat the ancient enemy Count Dracula.
- ^ abKumar, Matthew (January 3, 2008). 'Castlevania: The Dracula X Chronicles PSP Review'. Eurogamer. Archived from the original on June 20, 2010. Retrieved September 5, 2010.
received an incredibly inferior port to the Super Nintendo
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- ^'Archived copy'. Archived from the original on 2014-08-20. Retrieved 2014-08-14.CS1 maint: Archived copy as title (link)
- ^ abcdParish, Jeremy (October 23, 2007). 'Castlevania: The Dracula X Chronicles'. 1UP.com. Archived from the original on November 6, 2012. Retrieved September 4, 2010.
- ^ abHall, AJ (October 23, 2007). 'GameSpy: CAstlevania: The Dracula X Chronicles – Page 1'. GameSpy. Archived from the original on July 11, 2011. Retrieved September 4, 2010.
- ^ abc'Review Crew: Dracula X'. Electronic Gaming Monthly. Ziff Davis (75): 32. October 1995.
- ^ abNEW GAMES CROSS REVIEW: 悪魔城ドラキュラXX. Weekly Famicom Tsūshin. No.345. Pg.29. 28 July 1995.
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